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the value a user derives from a network relates to the number of users in the network; the value of network is proportional to n2 users: Metcalfe's Law -> two network users can make 1 connection, 5 can make 10, number of possible connections n(n-1)/2
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use of the Internet and Web to transact; began in 1995 and grew exponentially; moved from desktops to smartphones; three major segments: retail goods, travel and services, online content
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e-commerce in different contexts začněte se učit
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two types of network externalities začněte se učit
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positive - an additional network user increases value to all other users; negative - an addiotnal network user decreases value to all other users
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platforms actively encourage third-party providers to integrate products and services with their software, creating ecosystems -> exchange of value, platforms increases the value it offers to users
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large share of value is derived from a single class of users; messaging services, telephone networks
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value is derived from two categories of network users, more complex as firms must consider interaction between the two sides; payment services, video game consoles, airBnb, Uber
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same-sided network effects začněte se učit
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increasing value to a class of users resulting from an increase in the number of users from that class; example: the added value fro. your friends joining WhatsApp
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cross-side network effects začněte se učit
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increasing value to a class of users resulting from an increase in the number of users from another class; example: greater choice on AirBNB, a vendor offering a certain payment option, video game players and developers
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an increase in A leads to an increase in B which leads to an increase in A
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collaborative consumption or sharing economy začněte se učit
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use of under-utilised assets; car sharing, tools sharing
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business model in which companies move from selling products to selling integrated products and services with the aim of: better meeting customers' needs, improving business results and competitive position
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Drivers for newer/better services začněte se učit
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economic (harder to compete with prices, lower wages and increased productivity); market (focus on core competencies, customers looking fro flexibility and risk sharing); sustainability
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the use of the internet and the web to enact business
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unique features of e-commerce začněte se učit
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ubiquity, global reach, universal standards, richness, interactivity, information density, personalisation, social technology
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available everywhere anytime; it reduces transaction costs for the customer
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all computers can link with each other and have no problem in collaborating -> lowers the market entry costs
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complexity and content of a message
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quality and amount of information available
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key concepts of e-commerce začněte se učit
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reduced information asymmetry; lowered menu costs; reduced or increased switching costs; products selling don't require a middleman
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Business-to-consumer (B2C); Business-to-Business (B2B); Consumer-to-consumer (C2C)
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a business unit selling its products to individual shoppers
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a business unit selling its products to other businesses
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consumer directly selling to other customer; eBay
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Portals; E-tailers; Content providers; Transaction brokers; Market creator; Service provider; Community provider
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provide initial point of entry to the web along with specialised content and other services; usually a homepage
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distribution of information content over the internet
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social network, social media
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E-Commerce Revenue Models začněte se učit
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Advertising, Sales, Subscription, Free/Freemium, Transaction fee, Affiliate
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Advertising Revenue Model začněte se učit
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website generates revenue through showing ads
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revenue comes from selling products
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Free/freemium revenue model začněte se učit
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initially free, but charges customers for advanced features
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transaction fee revenue model začněte se učit
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company receives a fee for perfuming a transaction for the customer
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a person or a business gets paid as a result of them referring a customer to other websites
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Behavioural Targeting; Social E-Commerce, The Wisdom of Crowds
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identifying and collecting information on the clicking behaviour of individuals -> may lead to an invasion of privacy
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according to social graphs, you are statistically six social clicks away from every person on earth -> viral marketing
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gather a lot of customers and ask them about the problem you are encountering
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Business-to-Business Transactions začněte se učit
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Electronic Data Interchange (EDI); New Ways of B2B Buying and Selling
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