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Convergence vs accommodation
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it happens when your brain recieves mismatching ues between the distance of virtual object and the focusing distance required for the eyes to focus on that object
Accommodation
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It's the process of changing the shape of eye, contracting or relaxing muscles in the eye. This helps us to judge distance from an object we look at
Stereo vision as depth cue
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each eye recives slightly different view of world, which is then combined to percieve 3D depth. Object is projected onto 2 reinae depening on the distance of object. The disparity varies with the object distance
Cave and HMD rendering frame?
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60 fps for CAVE, 90 for HMD
Human field of view (horizontal, vertical, stereoscopic)
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horizontal - 2*90, vertical - 120, stereoscopic - 100-120
HMD, CAVE field of view od regard
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HMD: FOV-much smaller than human eye, FOR - can get to 100% with good tracking system//// CAVE FOV-might get up to the same as human eye, FOR: depends on arragment and distance of projection surface
color fidelity of polarization and infinitec
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polarization +, infinitec -
Broad Phase?
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can objects possibly intersect? Test bounding volume
Narrow Phase
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Test the individual primitive intersections. Use individual triangles etc.
gain of the screen material: polarization vs active stereo
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polaritzation: screen material may not be destroyed, brightness uniformity(-), active stereo: screen material may be diffuse, brightness uniformity (+)
pros and cons of passiive stereo with polarization and active stereo with shutter glasses in a projector based VR system
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polarization: ghosting may occur, good colors, buffer snap, medicore cost, screen material must maintain polarization./////// Shutter Glasses: no ghosting, good colors, buffer snap, glasses, projector, cost: expensive, screen material: arbitary
name cues that provide depth in VR
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stereopsis, ocular motor factors, motion paralax
describe HOMER and pros and cons of homer
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Hand-cetnered Object Manipulation Extanding Ray-casting///selecting objects later manipulated by natural hand (+)unlimited selecation range (-)limited manipulation range
Voodoo Dolls
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manipulating miniature copy of objects (+) manipulation independant of distance, size or occlusion (-) requires two 6DoF devices
2 handed ray
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+more precise than one handed +specify ray length via distance between hands, -2device, -fatigue, -cumbersome
ray
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+easy,+accurate, -hard to select small or far away objects, -high angular precision needed
flashlight
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+not high precision needed, -hard to point at small and crowded objects
interSelect
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+reduces jittering, +easy to select small, crowded, moving objects////////// -only works for lines/points/objects they can approximate
Convergence
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depth cue about focusing distance for the eye to focus on the object
Name the difference between and the advantages/disadvantages of active and passive optical tracking.
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active: LEDs, require cabling. ///// passive: retro-reflecting markers, no cabling.

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